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Jessica Plunkenstein and the Düsseldorf Conspiracy
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Known Issues
Gameplay
- It's sometimes difficult to walk through
doors.
- Workaround: Try clicking beyond the
door in the direction you want to go.
For example, if the door is at the top
of the screen, click above it. If the
door is at the left of the screen, click
to the left of it.
- This is due to a bug in the AGS
engine, rather than the game itself, so
greGAMES! cannot fix this issue.
- You can sneak your llama past the
carnivorous plant without properly subduing
it. (fixed in v.1.2)
- Workaround: Subdue the plant before
trying to lead the llama past it.
- In the lodge, if you pick up the book
from the table after watering the plant, the
wrong edition appears in your inventory.
(fixed in v.1.2)
- Workaround: Restore from a saved
game, and pick up the book before
watering the plant.
- To avoid misleading the player during
the rabies puzzle, the color of the spray
paint has been changed. (fixed in v.1.2)
- There are now two possible solutions
to the control panel puzzle. (fixed in
v.1.3)
Freezing and Crashes
- When playing without background music,
the game freezes in the shed, during the
yodeling match, and during some of the cutscenes.
(fixed in v.1.3)
- Workaround: Make sure music.vox is
in the same folder as dusseldorf.exe.
- While the bodybuilder is jump roping,
the game freezes whenever Jessica reaches
for something in the room. (fixed in v.1.3)
- Workaround: Press CTRL-ALT-DELETE,
click Cancel, and
then open the game using the button on the taskbar.
The game will unfreeze.
- When triggering the avalanche, if
Frieda's door is closed, Jessica is no
longer able to move. (fixed in v.1.4)
- Workaround: Restore from a saved
game, and make sure Frieda's door is
open before triggering the avalanche.
- On certain machines, the game crashes
during the introductory cinematic ("Error: SetCharacterSpeed: cannot change speed while
walking"). (fixed in v.1.1)
Sound
- When using the mouse to unpause the
game, the room's background music and
ambient sounds do not resume. (fixed in
v.1.4)
- Workaround: Exit and re-enter the room, or use
the keyboard to unpause the game.
- The background music resets to the default
level whenever a character speaks. (fixed in
v.1.4)
- Workaround: Set the desired
volume level
using the Master Volume slider on the
sound control panel.
- You can't silence the background music
entirely.
- This is due to a bug in the AGS
engine, rather than the game itself, so
greGAMES! cannot fix this issue.
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